Premise The world is filled with so many types of people, it seems near impossible to keep track of all of them. But that is what "They" do. It's unclear when "They" started, how "They" became so organized, but as long as anyone can remember, "They" have been there in the shadows, watching. Few people know who "They" really are, what "They" are called, but their purpose is well known throughout supernaturals; "They" keep you safe. Safe from the humans, safe from other supernatural species.
Sometimes, safe from yourself.
This is where L'académie des Objets Trouvés comes in. Affectionately called The Lost and Found, it is a school where supernaturals are taught to hone their skills, hide their telling physical attributes, and adapt to living in the world of the humans. Only .03% of the world population are supernatural, and it is only through the close monitoring and assimilation strategy of schools like this that they have continued to thrive undetected.
Many students are unaware that they are special, that they have any abilities whatsoever, until they reach puberty. The changing hormones shift their biological chemistry, revealing what had long been waiting in their DNA. Sometimes it is simple and subtle, such as telekinetic or empathic powers. Sometimes it is startling and devastating, such as a sudden pair of wings, or horns. Or perhaps previously unknown pyrokinesis has suddenly caught the house on fire. But when the changes come, "They" take action. Supernaturals and genetically predisposed to separate themselves from humans when their abilities wreak havoc, leading to a high level of teenage runaways. And once the children have made the decision to leave home, "They" guide the young supers to places like L'académie des Objets Trouvés. For some, they are brought there by people in black coats under the guise of being arrested. For others, they are dropped off by sires, makers, whoever the reason is for their change. But for most, they simply find themselves there, one moment walking down a dark road and the next their sneakers crunching in the gravel walkway leading up to the front gate.
Players can decide how their characters react to being locked in a prison for their own good. Will they embrace the solidarity, and become moody and morose? Will they try and rebel against the system, and land themselves in trouble time and time again? Or, will they enjoy their lives in spite of the cage around them? We are open to any and all story lines (with the exception of child pornography/abuse). If you can dream it, we will probably allow it!
Once a student steps onto the grounds, there is no leaving until their education is complete. But then, to a child who has felt so different and has stumbled upon an oasis of answers... who would want to leave?